Job description:
1. Responsible for the production of next generation game character / scene modeling, texture material, mapping rendering, etc...
2. According to the requirements of the project, be able to complete 3D production with high quality.
Job requirements:
1. More than 3 years working experience in the game industry, proficient in high mode, low mode production, and manage mapping efficiently and independently;
2. Proficient in 3DMAX, or Maya, ZBrush, Substance Painter, Bodypaint, Hardmesh and other software are required for high modeling, with an aesthetic sense of modeling and organize mapping systematically;
3. have profound understanding of the next generation 3D scenes, props and weapons, and have strong design ability, solid art skills and good hand drawing;
4. Familiar with the game industry, have good understanding of various game artistic styles on the market;
5. Next generation 3D art outsourcing experience is preferred